Topology: the study of geometrical properties and spatial relations unaffected by the continuous change of shape or size of figures. Retopology: the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it's also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to. Examples of Low poly sculpts (source) Examples of Mid poly sculpts (source) Examples of High poly sculpts (source) I started looking at some guides and references on how to go about creating face topology for animation. I found these two different techniques- Face Topology Breakdown (for the breakdown I was looking more at the comments and discussions other animators made on the post) and Model a Head. Both talk about the main areas to focus on, the eyes and mouth, as these are the most important points when animating a face.
1 Comment
Aichan
17/4/2023 11:14:03 am
Hi I find this helpful, especially the first one with the lines, that guided the face topology. It would be great if you add the other lines too, like the cheek bone area, or the ear area. struggling with the face topology there too. THX!
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