Did these quick models as tests on Maya. I created a simple version on the box robot I drew in a concept- I wanted to figure out how to UV map a texture around the cube shape and round the dented part where his eye is. I think it came out okay for a first attempt, the image I used doesn't look distorted anywhere. I was also playing around with the aistandard and emission settings for his eye so that it glows. Considering our scene might be quite dark it would be cool to have lit up eyes in the crowd. Also tried creating a really simple character design in case we need any models for the front row of the audience. Basically just messing around with basic shapes. I wanted to figure out how to make a curtains as well so I came up with the really basic scene below as a stage setting. Turns out curtains aren't hard to make at all so I'll be able to re-create nicer looking versions of these. I was also trying to figure out how to get nice lighting when just the spot light is on.. so it sets a mood. I don't think I did a very good job so I'm going to look up some ways I can improve this! Other designs I was messing around with where the balcony designs. We kind of want the setting to be more robotic like considering our characters live in a robot world.. So I made a simply balcony with four nodes on either end and in the middle they are attached to a battery. The other simple balconies just have a basic pattern on them. I also placed them out like inside and opera house just to see how it looked. UPDATED VERSION Used the old balconies I made to do a more structured looking version, also changed the way the pillars looked to match references I was looking at. I haven't added a roof yet because I don't know how detailed it will have to be. Reference images (source)
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