We've modified the design slightly. Basically all we did was change the bottom part, rather than tentacle things we've decided to put 4 engines around the outside of the orb. I ended up modelling basic engines that look like the are lit up on the bottom. I also finished the Beacon of Hope statue and animated the eye to look down and side to side at the city. Small parts I also added where basic trees and buildings just to fill up some space and make the city look fuller. Based off some of the models I've looked at how the statistics have been incorporated into the designs or why we chose to model certain buildings or structures because of the statistics. For example the engine design should include statistics based on energy consumption- a lot of the electricity generated in Belfast is through renewable resources, so I was thinking on the bottom of the engine there is an orb that can absorb energy around it in the sky, maybe heat, wind or the coolness in the air. Again with the Beacon of Hope model it's to do with the law and how the city is monitored. The eye is always watching, like it's supposed to keep everyone and the community safe. Beacon of Hope notes The H&W cranes are much like the engine. They can represent the industry in Belfast and the manufacture and construction that goes on. For example there's a lot of building going on constantly and different services going on like transport or things for tourists. Things like the Beacon of Hope and the H&W cranes are also the type of structures or architecture that stand out in the city. H&W crane was modelled by Charlotte Above are the basic buildings and trees I made, we don't want them to be very detailed or eye catching as the main attention should be on every else.. these are space fillers.
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