Back with the rigs! This time we are using a ready made one created by Joe Daniels to practice with walk cycle animations. First we were tasked with creating a few different poses with the model to get used to the rig set-up. I particularly wanted to put the model in a jumping pose as it's an animation I am considering doing for the body mechanics section. Or I want to do a few seconds of a magical girl spin pose.. either or! After playing around with the rig a bit I started looking a references and tutorials on how to create a walking animation. The most popular result was from the Animator's Survival Kit, a book I have previously looked at. I actually found the gif below on their website quite useful as it shows a bunch of different characters walking in different ways. So it would be cool to mimic some of these. Below is my first attempt at a walk cycle. After observing the first attempt a few times its easy to pick out the areas that need improvement. The knees look like they are clicking into place making the leg movement look a bit jittery and the arms look a little stiff swinging back and forth (I didn't use a reference for the arms though so that's honestly the main problem). I was trying to animate a character with a bit of bounce in their step- I could possibly exaggerate the low and high points a bit more on the next attempt as well as making the swaying back and forth a bit more natural. Below are some video tutorials I've been looking at for reference along with an example rig walk cycle Alec provided us with. The strides are more spaced out compared to my attempt and there is more in between key frames to help tweek the shape and position of the legs and feet. For the arms, the key framing of the lower arm doesn't exactly match up with the key framing of the upper arm helping to give it a good swing motion and also make it look like there is some weight. I especially like the arm and hip movement in the female walk cycle shown below as it looks flamboyant and helps show character.
Walk Cycle attempt 2- based off Alec's example. Final version:
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Her movements are light and elegant but I still feel the arms look a little stiff in some parts, although i had a lot of fun re-creating this!
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