C) Concept Art: Character and environment designs. Create a range of concepts that describe a world of your choice. Before diving into this project I made sure to do some research on the topic. A book I always turn to a lot is 'Drawing, sketching objects and environments from your environment' by Scott Roberston (https://www.artstation.com/scoro) and Thomas Bertling (http://www.thomasworks.com/). Below is a video of the book I have. It's mainly good for learning how to use perspective to improve your thumbnail sketches and concept art for vehicles ect. In turn it improves the overall design of what you're trying to create.
Concept Art tips from Donglu Yu 1. Establishing a silhouette. A silhouette is the outline of an object against a unique colour background. It helps the viewer to quickly recognise the subject matter, such as robots, cityscapes or characters. A strong silhouette will ensure your designs have greater visual impact. 2. Composition rules. The rule of Thirds is popular composition tool, because it's both simple and effective. Divide your image into thirds vertically and horizontally: the focus point of your images should appear on the points where the line cross. 3.Brush strokes. Your brushstrokes should reveal the material, textures, body structures, and changes in lighting and volume. Large brushstrokes and also used to indicate areas of light and shadow, to further areas of light and shadow, to further enhance the volume differences. 4. Build up a reference board. It's crucial that you study your subject, and put together a digital reference board. Consider dividing your reference pictures into different categorises, such as fog density or rock shapes. In addition, having a referencing board to hand makes it much easier to explain your art. Imagine Fx issue 2014 Creating characters
When creating characters for film or games, you'll probably need to explore your characters more. The key aspect about creating characters is their story. It's crucial that you get to know as much as possible about the characters and their story before you create them. The more you know about them, the you'll feel about sliding under their skin and finding the right visual solutions to bring them to life. 'Creating your own world and characters is a great exercise in understanding relationships. Weapons, structures, characters, streetlights, rocks, plants, vehicles, clothing and on and on- they all have to be related in both subtle and obvious ways. They have to be believable, all part of the same world. It's up to art directors and concept artists to visualise virtually every inch of the world, and the most successful game worlds are ones that have a unified wash of stylisation and coherence.'- Daren Bader.
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