Testing shots and model movements to make sure they're ready to render. (The tests in video below are Maya Hardware renders just to see how everything is moving) I animated some of the reaction shots for the characters- the ones where they are shocked and waiting for the performer to come on stage. Also doing some tests for how the intro should be, whether it fades in.. not sure how it should look yet. I was also reading this document Applying Principles Of Animation To Robots which talks about good ways to apply the 12 principles of animation to robot characters. It talks a lot about how they show how they're feeling, they're robots so they don't behave the same as humans, but the emotions can still be put across through expressions and movements. I tried to use a few of these tips for the facial expressions and small arm movements. The image below is just experimenting with a bunch of fonts on a black screen and on top of our opening scene to see if any of them look good. We where going along the lines of 'The Great Madam Modem' for the name of our animation, so that's what we have for now unless we change it later on. We are also trying to be more consistent with our camera angles and how many cuts we make. In our animatic there where a lot of different views of the performer and the audience.. we need to make sure our camera isn't jumping all over the place. Below is the camera angle we are using for the character reaction scenes- We need a close-up shot so it focuses on the characters expressions. We'll add depth of field to the camera so the background is slightly blurred out. We also decided to keep everything black and white expect for the body of the performer which is red so she stands out compared to the other robots Set up by Ruxandra
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We've started putting together our models and ideas so that we can begin rigging and actually assembling the animation! WIP of main singer (model by Ryan) WIP of opera house and stage (model by Dermott) We where also looking at what kind of colours should be used and did a few quick examples to see how each of them looked.
I wanted to give my characters cute beady eyes that glow in the dark.. like a computer screen. But I wanted them to be able to move in lots of different shapes so I can get whatever expressions I need for my characters. So I made a pretty crazy rig for the eyes using lots of controls- basically with this I can make the eye any shape I want, I can also set attributes for the rig so I have settings for different emotions which I can just turn on and off. This saves me having to re rig the shape of the eye for all the characters. I also used the same rig set up for the mouth (for any characters that have mouths) because I can just change the shape to look like a mouth rather than an eye. (You can see rig below, it looks a like hectic with but it's actually super simple and handy to use!) Testing the eye rig
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