This module was possibly one of my favourites. Looking back to the beginning of the semester when I was panicking about modelling at set of buoys is honestly hilarious. The classes and information we were taught where straight forward and the workflow was smooth in general.
Spending hours on the floating city project enabled me to become more familiarised with Maya, not only with the basic tools but also allowing me to figure out tools and techniques for myself. Before when I would’ve dreaded having to use Maya I slowly began to enjoy using the program and became more confident in what I was doing, I am even able to help and give advice to other people. From this I could transfer my skills across to other projects without having to stress or worry about what I was doing. Rigging is something I want to improve on along with sculpting a 3D model. I love being able to bring a character to life in a 3D space but being able to make them move around is even cooler. Over the summer, it is my goal to master the basics of Mudbox and Zbrush and also get a better grasp on rigging different joints- I also aim to have a better understanding of how to apply the twelve principles of animation to my work as before I would’ve never really considered it. Overall I have gain a lot more confidence with the programs we have been taught as well as in my own work. I am able to approach modelling with a more positive attitude and have developed animation skills which I didn’t have previously. I am also very grateful for all the help and advice I received from lectures throughout the year.
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Looked at some tutorials and advice online for starting with face topology. I know some people start with a solid shape but most people advised this isn't the best way to do it. A good tutorial I used was this one www.youtube.com/watch?v=vhtI-vKx8YY.. which seems to be the one everyone loves! Work in progress Below is the end result which I think is alright for a first ever attempt. I honestly think the topology around the cheeks could be a little bit neater as well as the shape of the eyes- I ended up having triangles on certain areas so I had to add edge loops in and remove some vertices to try correct this, this is why some parts aren't as neat as I would like them to be. Definitely something to work on over summer. Playing around with moving the face- obviously needs more lines around the eyes and mouth for animation to properly work, again I want more practice!
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